Concept | Art direction | Illustration
Activision and Berghs School of Communication invited students to
interpret the latest expansion of the action shooter game Destiny 2. The
brief was to create an innovative, visual interpretation of Destiny 2:
Forsaken. The chosen art pieces were exhibited at Dreamhack Winter 2018,
the largest digital gaming festival in the World.
Weapons are a central part of Destiny 2: Forsaken, where the players
pick their “weapon of choice”. The weapon communicates the players’
level and can be seen as a symbol of status. Therefore, the player often
has an emotional connection to the weapons that they use.
In this project I collaborated with Nadia Silva and we created a tribute
to five different weapons which we call Print of Choice. From the old
loved (or hated) ones to the newer exotic weapons from the new expansion
of the game. We found inspiration from pop-art with bold colors,
stylized shapes and the screen print craftmanship. Five weapons were
displayed in a new context to create a tension and contrast between the
digital gaming world and the real world.
Printing method: Screen print on colored paper
Size: 700x1000 mm